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There are a few frustrating things that do arise in the course of gameplay. This is especially true as those bodies begin to pile-up along the harshest points of the battlefield. While not every man is visually represented on the battlefield, the representative number of men still makes for an impressive sight. Every unit in the game is detailed to the exact number of soldiers they had at the time of the battle. Darth and his team also managed to create a rather beautiful map that accurately portrays the geography of the area at the time of the battle. Depending on how many casualties are incurred and whether you manage to hold on to enough key points on the battlefield, the whole battle can end with your victory or defeat, with the option for the battle to go on to a fourth day. It really is a fantastic way to go about the game, and really sets it apart from the games inevitable comparison, Sid Meier’s Gettysburg. Another positive is how the battle evolves depending on your choices and your successes or failures, with every individual scenario ending with two or more choices for you to make on how the next stage should begin. The AI, combined with the rather fast-paced gameplay, makes for a challenge, as you will shift your units about the map as new weaknesses open up, whether they be your own or the enemies. For one, the AI of the enemy is absolutely ruthless, and with nine different options for how the AI behaves, every battle and every scenario can turn out differently from the last. Based on my first impressions of the game, there are several things worth noting that contribute to making Ultimate General a rather fun game.
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